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	<title>Unrounded Circle &#187; Gaming</title>
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		<title>Can game-playing save the world?</title>
		<link>http://unroundedcircle.com/online-communities/can-game-playing-save-the-world/</link>
		<comments>http://unroundedcircle.com/online-communities/can-game-playing-save-the-world/#comments</comments>
		<pubDate>Tue, 06 Apr 2010 12:06:07 +0000</pubDate>
		<dc:creator>daniel</dc:creator>
				<category><![CDATA[Collaboration]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Online Communities]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://unroundedcircle.com/?p=23</guid>
		<description><![CDATA[So, after a few months of inactivity and a lost database, I&#8217;m back to regular blogging with my input on perhaps the best Ted talk I&#8217;ve seen so far.
Jane McGonigal is a game researcher with a PhD in performance studies from Berkeley. Her argument is bold: games &#8212;or rather videogames&#8212; can help solve many of [...]]]></description>
			<content:encoded><![CDATA[<p>So, after a few months of inactivity and a lost database, I&#8217;m back to regular blogging with my input on perhaps the best Ted talk I&#8217;ve seen so far.</p>
<p>Jane McGonigal is a game researcher with a PhD in performance studies from Berkeley. Her argument is bold: games &#8212;or rather <em>videogames</em>&#8212; can help solve many of the world&#8217;s problems. How, you may ask? I&#8217;ll let her tell you. My comments after the video.</p>


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<span id="more-23"></span>

<p>McGonigal&#8217;s thesis&#8217; brilliance relies on its simplicity. It&#8217;s one of those <em>why didn&#8217;t <strong>I</strong> think of that</em> kind of ideas. She takes the concept of <a href="http://en.wikipedia.org/wiki/Crowdsourcing">crowdsourcing</a> and exploits in a way no-one had done before, attempting to tap into an almost endless human resource: motivated gamers, who, by their own nature, are excellent problem solvers.</p>

<p>Unlike other online efforts such as Free/Open Source software production or sites like Wikipedia, the underlying motivation for McGonigal&#8217;s potential problem solvers is fun. Sure, she talks about how gamers develop all sorts of ties and secondary motivations, but, ultimately, they&#8217;d be there for the fun of it. If a site like Wikipedia can attract the critical mass of editors that it has today, most of whom are there for as a result of intrinsic, selfless interests, just imagine the potential of this thing!</p>

<p>Ted talks seldom disappoint, but this one is way up there among the very best.</p>]]></content:encoded>
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